This section was written by Tsuteto.
Believe it or not, there are many things to an E-Styler than you think. When to dash around and when to roll. When to use your sword and when to use your gun. Also, I tend to think of E-stylers as a very basic form of a Hybrid. Let’s start out with the movements.
This is mainly used if you are in a fight, or just trying to avoid quickly from someone but don’t switch to your sword. This is NOT to be used to get around. The only downfall with rolling is that once you start it, you can’t stop. You’re pretty vulnerable, like someone who lunges with a dagger. In this sense, you must be aware of your surroundings. You don’t want to roll right into a wall, because then you’re a sitting duck.
Used effectively when you are trying to run, or get somewhere fast. You will most likely be on the ground when this is happening, or if you’re in the air, you’ll be going around there. Learning to keep the dash moving and not breaking, however, is the main key. If you’re over a pit of doom, knowing how close you are to that point of death is essential.
This is tricky. For example, if you’re sniping someone with revolvers, then you don’t want to be holding the mouse button down, yet you would for something like a Rifle. Knowing where your opponent will be is also essential, seeing as you must predict their movements. If you’ve only got a small window of oppurtunity to shoot someone before they grab health, predicting that moment is key to taking down your enemy.
Not something I’m too big on, but still, this can be key. You would not want to waste a grenade on just one person out in the open. Use it when there are groups of people out in the open. Also, these can be essential to root someone out of their hiding spot, or just to damage them if they persist to stay.
Now comes the fun part. Tactics. Knowing your enemy. Listening to your surroundings. Everything is an advanced part of any style, but most specifically of the E-stylers.
A basic move for those K-stylers, yet an advanced part of E-Stylers. In that sense, please refer to earlier in the guide as to how to accomplish this. For a sense of feeling, try moving around on the walls above the pits in Island. Albeit, after you’ve learned how to do it on a basic wall.
This is probably the MOST essential part of playing. You cannot be afraid to use things that are “noobish” and what not. If they’re typing, kill them. If they’re afk, kill them. If they’re coming around the corner, have a massive ready, stun them, then waste them away with your guns. Essentially, be prepared for whatever is coming for you. Grabbing health when you don’t need it, and possibly someone on your team needs it, but the enemy also needs it. In that sense, you are ’somewhat’ of a freelancer, but it is for the essentials of the team.
You can’t go in knowing nothing. If you refer to Recu’s part of knowing your enemy, that’s good to know. Also, you must know if you’re enemy will go around, or if they’ll come charging in. Knowing if they have long range and short range is good. You must outwit your opponent, surprising them at every chance.
This is probably a harder aspect than it seems. You will have troubles at first most likely, but you may get used to it. Sniping doesn’t mean just distance. It also means close range. Predictions upon where your opponent will be within half a second. Recognition of the usual movement they do. Reacting to when they move unexpectedly. Shooting a specific part of their body depending on if they have a sword out or not.
yes, this is advanced. Just rushing into somewhere while guarding will get you killed. Consequentially, guarding the whole time while someone is butterflying you will get you killed. You must raise your guard at the last possible moment, thus knocking your opponent off guard. It doesn’t end there. If you’ve got a stun, turn around 180, stun, turn back, and then SHOOT. Do NOT slash. Using a gun is the most effective thing.
You’re probably thinking I’m talking about K-Styling with all this sword talk. Believe it or not, E-Stylers must use their sword just about equally as much as they use their gun. Anyways, back to slashing. If you charge an opponent, and they’re a K-styler, slashing on the ground is a BAD idea. Instead, jump and slash. This will give you the quick recovery rate to pull out your gun, turn around, and shoot them. If the person is another E-Styler, then slash once while on the ground, then slash once again, and again, and again. If you combo your moves, then that leaves you open for attack. Also, slashing the initial slash only is, in my opinion, faster.
There are too many combinations of weapons, so I will simply go through basic ones, and maybe a few combos.
Revolvers – This is good for distance, as well as, once in awhile, close combat. Packing quite a punch, you should be able to take someone down anywhere from 3-6 shots, depending on where you hit, and how powerful the gun is. Howerver, trying to hit someone who lags is next to impossible with these.
Pistols – These can actually be quite effective. Their rate of fire is fast, and are quite accurate. They can also be used to keep someone in check behind their wall while an ally goes around and gets them from behind. Once again, bad for laggers.
Shotguns – Not one of my faves, but if you can use them right, they’re good. They deal more damage than the revolvers, but only if you’re close. Pretty good against people who lag too. If you like being in the fight, yet want to do damage, this is the gun for you.
SMGs – These are effective too. You must burst them, not spray them though. With their quick rate of fire, you will be able to soak up someones AP in not time, thus leaving them prey to another weapon of yours, or just your sword. These should not be used in both slots of weapons though, EVER.
Rifles – Highly accurate, and pretty fast. Someone who uses these will most definitely be a sniper. Keep your distance, and shoot away. Pretty good against laggers, and if you can’t trace a K-Styler, good for you! Spray.
Rockets – God these are painful. They are effective in combat as well as to root someone out. They are ineffective against people with high armor though, so beware. And laggers should beware. These will most likely hit you.
MGs – These are quite tactical, and highly effective. Use it against groups of people, or in narrow alleys. They pack quite a punch, so use them. They should be good against laggers too.
Rev-Rev – A good distance and close range combo. It’s what I use personally. Your enemies will fear you if you keep hitting with these.
Rev-Rifle – A more of a long range combo. Even then, using your rifle to soak up AP so all damage from your revs goes straight to their health. With a 30 or so damage pistol, you can take an enemy down in three shots once you’ve wiped their AP (and some HP) with your rifle.
SG-Rev – Another power combo. Perfect for those who end up in a close range battle, yet still can snipe.
MG-Rifle – Pick one. You don’t need both.
Pistol-Rev – Pistols to quickly hit someone, then finish them off with your Revs. I like, but I’d probably go with Rev-Rev.
SG-SG – I think you’d be better off with just one of them. I doubt you’d need two, unless you’re going K-Style. Traitor.
AfterwordI’m a Rev-Rev person, and I also know how to butterfly. I’m also not afraid to KS or knock someone down to suicide. I’m a cautious person, and rarely come straight out. In that sense, people get highly annoyed by my battle situations I place them in. In other words, I’m HIGHLY tactical. I don’t care if people say hurry up, and if I get annoyed with it, I simply turn chat off (by pressing V). You’ll be called a noob a lot, but this is not something that should get to you. Your patience must be higher than that of your opponent. You may end up pissing your team off once in awhile, and you will run A LOT. This isn’t noobish. This is simply owning in a different way than usual.
And 42nd.sheep’s Advanced Techniques/K-style Guide
42ndsheep’s Advanced Techniques Guide
—Multi Wall Run
—Advanced Light Step
—Glitch Strike/Block System (by OMG_GODDESS)
—Backstrike (Glitch Strike)
—Skyblock (Glitch Block)
This guide is made just to outline the advanced techniques for you, so no weapon combinations or general fighting strategies. I’m calling these advanced techniques, but the style all-together is generally known as K-Style, standing for Korean Style, as the style originated on Korean Gunz. K-Style is all about moving fast, and offensively. Aim is important, but is perfected after you know the moves. Speed and variety are extremely important to think about. Don’t worry though, all that just comes with practice.
And you are going to have to practice this style. I would say it would take someone about 2 weeks to be able to consistently do all these moves, and another week or two before you’ll be using them effectively in combat. And then another few weeks to get srategy down . But that isn’t all practice by yourself, you’ll learn best playing in games (mainly Team Deathmatches, as they generally have more skilled players, better practice for you). For practicing, I would recommend you spend an hour or so in a private game practicing the basic moves, then taking them to a game to practice actually using them. Once you’ve incorperated the move into your play, move onto the next one. The moves are arranged in a rough order of least difficult to most difficult, so learn them in the order written.
One last thing. When you start learning k-style, you will do worse than you used to tumbling. But give it time, you’ll get better, and you’ll have much more fun playing the game. All it takes is some dedication and practice. Good luck, and have fun
HS: Half Step
HHS: Half-Half Step
QS: Quarter Step (same as HHS) or Quickswitch or Quickslash
LS: Light Step
FS: Flash Step or Full Step
wallflip –> slash* –> dash at wall –> repeat*slash and wallflip happen at about the same once you are quick with this move.
This is likely one of the first advanced techs. you’ll learn. It allows you to move up walls much faster than using the right click climb. It also allows you to move around maps such as Island and Dungeon with much more ease, speed, and danger of falling. To use, you wallflip, then slash, and dash back at the wall, to jump off and slash again. This move shouldn’t take too long to master at all, just a bit of practice. Note that as you get better, speed up the wallfip/slash until they happen at the same time, or even until the slash actually comes just before the jump.
*slash and wallflip happen at about the same once you are quick with this move. This is likely one of the first advanced techs. you’ll learn. It allows you to move up walls much faster than using the right click climb. It also allows you to move around maps such as Island and Dungeon with much more ease, speed, and danger of falling. To use, you wallflip, then slash, and dash back at the wall, to jump off and slash again. This move shouldn’t take too long to master at all, just a bit of practice. Note that as you get better, speed up the wallfip/slash until they happen at the same time, or even until the slash actually comes just before the jump.Multi Wall Run
(while wall running) jump off wall –> slash –> dash to wall at 45 degree angle –> jump twice Let’s you run on walls from the air, which can be very useful for getting around and evading people. Important things are to make sure you dash at the wall at the same angle you would for a normal wall run, and most importantly, make sure you’re level vertically(as in you aren’t looking up or down at all). Takes some practice, good luck
Let’s you run on walls from the air, which can be very useful for getting around and evading people. Important things are to make sure you dash at the wall at the same angle you would for a normal wall run, and most importantly, make sure you’re level (as in you aren’t looking up or down at all). Takes some practice, good luck Light Step
jump –> dash –> slash –> dash
This is quite possibly the easiest advanced tech. there is. It isn’t really all that useful in combat, although it isnt bad for moving around do dodge a few bullets. It also gets your finger used to moving a bit faster and sets you up for more useful moves like Flash Step. Once you’re in the air though, light step becomes much more useful. Light stepping through the air (same movements, but no jump) let’s you glide through the air, staying up for much longer. Very useful. Most useful moving side to side, or forward/backward to side.
Advanced Light Step
jump –> dash –> slash –> jump –> dash
At first this might seem like it would be slower and less useful than regular light step. You should only really start using this once you are moving pretty fast with light step, as with adv. light step you need to make your first dash pretty quick after your jump. This just lets you move a little quicker than light step and the jump can dodge a bullet or two. Also mixes things up a bit to make yourself less predictable. Takes a bit of practice to get the timing down right.
jump at wall –> jump off wall –> slash –> switch to gun –> switch to sword –> dash at wall–> repeat
Once you’ve mastered wall fly, you should start working on this, which ends up being quite a bit faster than wall fly. It’s the same for the first little bit of the move, but the switching to gun and back to sword can make things a little tricky. The point of switching is to end the slash early, so you can dash back at the wall sooner. Definitely worth practicing, much better than wall fly, but might take a while to get quick with. Note that the jump off wall, slash, and switching weapons all happens at the same sort of time. So start out doing each part seperately, but don’t be afraid to jumble the steps together until you find the right timing.
Advanced Multi Wall Run –thanks to Shikihe for submitting the idea/combos
(while wall running) jump off wall –> slash –> switch to gun –> switch to sword –> dash at wall at 45 degree angle –> jump twice
(while wall running) jump off wall –> slash –> switch to gun –> switch to sword –> dash –> slash –> switch to gun –> switch to sword –> dash at wall –> jump twice
Advanced multi wall run has the same function as the basic multi wall run, except it’s faster, and more versatile. It is a fair bit trickier though. The first combo is the same as a regular multi wall run, but the quickswitch after the slash makes you able to dash back at the wall faster, so you get where you need to be quicker. The second variation is if you need to move farther in the air (the wall you’re transferring to is farther away). It’s the same the first but with a flash step after the quickswitch. If you need to go even farther, just do more than one flashstep.
jump –> dash –> slash –> switch to gun –> switch to sword –> dash
Flash step is the follow up to light step. It uses the same sort of system as quickswitch climb, so having quickswitch climb mastered before you start trying to flash step makes things much easier for you. All this move needs is practice and usage to teach yourself to hit everything in the right order and fast. Takes quite a bit of practice to get quick with, so don’t worry if you’re slow at first. This is, like light step, very useful for keeping yourself up in flight.
Advanced Flash Step
jump –> dash –> slash –switch to gun –> switch to sword –> jump –> dash –> land
The same deal here with flash step as there was with adv. light step. Basically just mixes things up. Unpredictability is your friend. Not sure what else to say here
jump –> dash –> slash –> block
The butterfly, the only real sword-only technique out there. Very useful if you can master it, although it’s pretty good slow. You’re going to want to practice this quite a bit to get your speed and consistency up, to increase your killing power There are so many ways to use butterfly, and you can always come up with your own, but here’s a few:
Circling: Rock solid butterfly tech. Move in circles around the enemy, always facing them. Dash only left or only right so you’re always hitting them. If done fast the enemy can get stun-locked (can’t move because of being stuck in the stunned animation).
Forward-Backward: Good against gunners, and everyone else, although if they have a sword it’s easy for them to block and stun you. Butterfly towards the enemy, right into their face, then do a butterfly backwards, then forwards, then backwards, etc. Can also stunlock if done fast. Use this in combination with a side to side (forward – back – forward- left – right – back – repeat) to absolutely detroy someone who’s stuck in a corner.
Front-Side: Works alright against some turtlers. Butterfly towards them, then to the side, then turn back towards them and butterfly forward again, and repeat.
jump –> dash –> slash –> switch to gun –> switch to sword
Flash step without the second dash. Lets you slash a little faster but move a little slower. Sort of like an all offensive butterfly. Since there is no block though, you need to be careful using this against sword users, as you dont really have a defense against them. Gunners you can move around them fast enough to dodge most of their shots while scoring hits on them, and they can’t block with their gun out. Learn this, even if you don’t use it. It sets you up for Flash Step.
shoot(hold) –> switch to second gun –> switch to first gun –> repeat
Awesome move, comes in handy a lot. The idea of the move is to get rid of delay on slow-shooting weapons like shotguns and rockets. For this to work, you need two high delay weapons (two shotguns, two rocket launchers, or a shotgun and a rocket launcher). The move itself is simple. You hold shoot, and without relasing it, simply switch between your two guns. You’ll shoot much faster. The other use of this is to shoot more accurately with revolvers. Every shot, revolvers get less accurate (due to recoil), but switching weapons resets the accuracy. So if you have two pairs of revolvers, hold shoot and switch between them each shot. You’ll shoot far more accurately.
Slashshot (sometimes referred to as Full Step)
jump –> dash –> slash (hold) –> switch to gun –> gun will shoot
The slashshot. Your first real k-style combat move. The idea of the slashshot is you can move at dashing speed and shoot at the same time. You’ll be using this a lot once you get it down. You jump, dash, and slash, then switch to your gun. If you held slash, the gun will autoshoot. If you didn’t you’ll have to hit the left mouse button again. It’s probably best to hold slash at first, as it ends up with less buttons to press. Once you’ve learned it properly, you can decide whether you want to keep holding or switch to not holding. If you hold, you shoot faster, and can concentrate on movement a bit more. IF you don’t hold, you can have a bit better accuracy. It’s all preference though, try them both out. Slashshooting in a left or right direction is far more effective than forward or backwards, as you’re much harder to hit.
jump –> dash –> slash –> switch to gun –> switch to sword –> jump –> dash –> slash –> block
This is the move in between flash step and butterfly. I *think* it slashes a bit faster than butterfly, but you get less blocking time. So it’s sort of a more offensive butterfly substitute. It also makes a bit more of an unpredicatable target. And it’s kinda fun…
jump –> dash –> slash(hold) –> switch to gun –> dash –> gun will shoot I personally like half step a lot better than slashshot. It lets you move faster, and you’re much harder to hit. For clarification, you do dash with your gun out. There aren’t any dash lines, and it doesn’t make a dashing noise, but you move at dash speed. It seems a little awkward to do at first, but once you learn it, you’ll probably like it a lot more, it’s much more fluid then slashshooting. Again, use a side motion. Left->Left/Right->Right if you’re trying to get somewhere and shoot, Left-Right/Right-Left for regular fighting, and Foward->Left/Right and Backwards->Left/Right for regular fighting with some evasiveness. Just a note: It seems like if you do a Right->Left half step, it’s a bit quicker than the others, it looks like a frame is cut out, and does seem faster. Mix your half steps up, and don’t get predictable.
Half-Half Step (sometimes referred to as Quarter Step)
jump –> dash –> slash(hold) –> switch to gun –> jump –> dash –> gun will shoot
I personally like half step a lot better than slashshot. It lets you move faster, and you’re much harder to hit. For clarification, you dash with your gun out. There aren’t any dash lines, and it doesn’t make a dashing noise, but you move at dash speed. It seems a little awkward to do at first, but once you learn it, you’ll probably like it a lot more, it’s much more fluid then slashshooting. Again, use a side motion. Left->Left/Right->Right if you’re trying to get somewhere and shoot, Left-Right/Right-Left for regular fighting, and Foward->Left/Right and Backwards->Left/Right for regular fighting with some evasiveness. Just a note: It seems like if you do a Right->Left half step, it’s a bit quicker than the others, it looks like a frame is cut out, and does seem faster. Mix your half steps up, and don’t get predictable.Half-Half Step (sometimes referred to as Quarter Step) I like this move. It’s almost identical to a half step, but the jump makes it seem a little quicker, if a little less fluid. At first this seems kinda awkward(it did for me anyway), but after a bit of practice the timing clicks and it gets quite a bit easier. Use this as an occasional replacement for a hlaf step jsut to mix your moves up a bit. I also like to use it for a reload, because you tumble after a reload step, so the half-half steps slight jerkiness doesn’t affect your rhythm.
jump –> dash –> slash(hold) –> switch to gun –> jump –> dash –> gun will shoot –> repeat
Yes, this is the same as half-half step. The only difference is that million step is done with an automatic and is repeated over and over. So think of Million Step as a continuous half-half step with an automatic. The idea is each step you shoot 2 or 3 bullets right at your opponent. This move can be pretty deadly if you have good aim.
jump –> dash* –> slash –> switch to gun –> switch to sword –> jump** –> dash –> slash(hold) –> switch to gun –>(see options below)
Alright, this one’s a little complicated. Think of it as a quickswitch to shot. For the shot you have a few options:
- Slashshot, making the full combo jump –> dash –> slash –> gun –> sword –> jump –> dash –> slash –> gun
- Half step, making the full combo jump –> dash –> slash –> gun –> sword –> jump –> dash –> slash –> gun –>dash
- Half-Half step, making the full combo jump –> dash –> slash –> gun –> sword –> jump –> dash –> slash –>gun –> jump –> dash
It’s entirely your choice which shot to use, though I would recommend a half step or half-half step, as this is a very evasive shot, and HS/HHS are far more evasive than a slashshot.
And the star points:
*The dashes: they’re crucial for this shot. The first one can be any direction, though I wouldn’t recommend right. I usually use left or forward. The second dash can be any direction, though I wouldn’t recommend making it the same as the first one. I like doing a right dash on the second one, as the right to left half step has a quicker animation than other directions. For the third dash, I would definitely recommend a right or left (just like regular shooting). My personal dashes are either: left-right-left or forward-right-left. But experiment!
**The jump: it’s important that you pause for a half second or so, or else your shot will completely mess up.
I know I’m making this move seem pretty complicated, but it isn’t really. Just think quickslash to shot and you’ll be fine
For the record, I found and developed this move by myself. I have heard that somebody else already made it, but I never saw it anywhere, so yeah. Doesn’t really matter either way.
Instakills are, as one would imagine, moves that are designed to swifty take someone from very high/full health to little to no health. There are a bunch of different kinds, and new ones seem to be popping up all over the place. As far as I know, most of these were made by kraise/korean, and one by shunli. The others, I’m not sure who made them, if you know, share your knowledge with me and I’ll give credit where it’s due. Most of these don’t really have names, so I’ll give them plain ones.
Note: The massive strikes are optional. They do a bit of damage, but their main function is to get the opponent stunned and in a position where it is easy to uppercut them, beginning the instakill.
massive strike –> uppercut –> shoot –> switch guns –> shoot again
This is the most basic instakill. You stun the opponent, uppercut them, shoot them once in midair at the top of their flight, switch to your second gun, and shoot them again as they come down.
massive strike –> uppercut –> shoot
This instakill will kill anyone from any amount of health/armour. The only catch is you need an automatic, and it doesn’t work if they safefall. You stun & uppercut the opponent as usual, and when they’re at the top of their arc, aim at their head and hold shoot with your automatic. The stream of bullets will keep them suspended in midair until they die.
massive strike –> uppercut –> shoot –> repeat
I quite like this one. You uppercut them, shoot them once at the top of their arc, move forward, uppercut them again just as they land, shoot again, and repeat. This one is safer, as you don’t need to rely on both your shots hitting. It takes longer though, so be careful if there are other opponents around you.
massive strike –> uppercut –> jump –> dash –> slash –> repeat from uppercut
I find this Insta. to be pretty difficult to pull off, it’s hard to get the timing right. You uppercut them, wait a second, then jump-dash-slash so you hit them just as they hit the ground. The slash will stun them, and you uppercut again and repeat. Practice in Gladiator games, preferably one on one so no one else will attack you. This instakill takes the longest to do.
R.I.P. Instakill (created by shunli)
massive strike –> jump –> slash –> switch to gun –> switch to sword –> dash –> slash –> switch to gun –> switch to sword –> dash –> uppercut –> shoot –> jump –> dash –> slash(hold) –> switch to gun –> gun will shoot –> opponent dies.
Sorry I wrote it out like that, it’s for people who don’t have the other moves down. Abbreviated form:
massive strike –> quickslash –> flashstep(without touching the ground first) –> uppercut –> shoot –> SS/HS as they hit the ground
This one is difficult, and very complicated. Looks cool though I haven’t got the timing down right yet, but practice will do it.
Sword/Block Glitch System (gladiators, read this. now.)
(Face all the way downward) > Slash
This prevents you from being guard bounced.
Note: Can be used with butterfly. (Any type of slash)
This is how it works, you look all the way down, so that you can slash their legs. Their legs aren’t protected by guard, so you won’t get bounced.
(Make your back face your opponent) > Throw massive strike.
This makes the massive strike attack from the back, and your opponent can’t guard their back. This means your massive strike will go through a regular block.
Skyblock (AKA Glitch Block)
Hold Guard (block) > look all the way up > hold the backwards button.
Blocks almost all massives. (The best massive blocking there is)
(Make your back face your opponent) > (Look all the way up) > Throw massive strike
It goes through skyblock. This is the best massive attack there is. There’s only one way to block it, but that one way only blocks THIS certain massive strike. This should be your default massive strike. This is how to block it:
(Look all the way down) > block > hold backward