暂定ing。。。。

制作GUNZ补丁包失败 2006/06/21

Filed under: GunZ情报 — Saiga @ 06:21

前几天在研究怎么做GunZ的更新补丁,可总是失败,也不知道是哪里的问题!!!

更新的文件已经全部复制完毕~~~

跟版本有关的注册表也已经全部导出(暂且命名为gunzpatch1.reg-gunzpatch5.reg)!!!

内容分别如下:

 

gunzpatch1.reg:

[HKEY_CURRENT_USER\Software\Microsoft\DirectInput\GUNZ.EXE4423906E00254000]
“Name”=”GUNZ.EXE”
“UsesMapper”=hex:00,00,00,00

 

gunzpatch2.reg:

[HKEY_CURRENT_USER\Software\Microsoft\DirectInput\MostRecentApplication]
“Version”=hex:00,08,00,00
“Name”=”GUNZ.EXE”
“Id”=”GUNZ.EXE4423906E00254000″

 

gunzpatch3.reg:

[HKEY_LOCAL_MACHINE\SOFTWARE\NetmarbleJP]

[HKEY_LOCAL_MACHINE\SOFTWARE\NetmarbleJP\Gunz]
“RunFileName”=”C:\\Program Files\\NetmarbleJP\\Gunz\\Gunz.exe”
“Version”=”144″
“ExtraVersion”=”0″
“DestDir”=”C:\\Program Files\\NetmarbleJP\\Gunz”

[HKEY_LOCAL_MACHINE\SOFTWARE\NetmarbleJP\NetmarbleJPAvatar]
“Version”=”104″

 

gunzpatch4.reg:

[HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Services\XTrapD12]
“Type”=dword:00000001
“Start”=dword:00000003
“ErrorControl”=dword:00000001
“ImagePath”=hex(2):5c,00,3f,00,3f,00,5c,00,43,00,3a,00,5c,00,50,00,72,00,6f,00,\
  67,00,72,00,61,00,6d,00,20,00,46,00,69,00,6c,00,65,00,73,00,5c,00,4e,00,65,\
  00,74,00,6d,00,61,00,72,00,62,00,6c,00,65,00,4a,00,50,00,5c,00,47,00,75,00,\
  6e,00,7a,00,5c,00,58,00,54,00,72,00,61,00,70,00,5c,00,58,00,54,00,72,00,61,\
  00,70,00,44,00,31,00,32,00,2e,00,73,00,79,00,73,00,00,00
“DisplayName”=”XTrapD12″

[HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Services\XTrapD12\Security]
“Security”=hex:01,00,14,80,90,00,00,00,9c,00,00,00,14,00,00,00,30,00,00,00,02,\
  00,1c,00,01,00,00,00,02,80,14,00,ff,01,0f,00,01,01,00,00,00,00,00,01,00,00,\
  00,00,02,00,60,00,04,00,00,00,00,00,14,00,fd,01,02,00,01,01,00,00,00,00,00,\
  05,12,00,00,00,00,00,18,00,ff,01,0f,00,01,02,00,00,00,00,00,05,20,00,00,00,\
  20,02,00,00,00,00,14,00,8d,01,02,00,01,01,00,00,00,00,00,05,0b,00,00,00,00,\
  00,18,00,fd,01,02,00,01,02,00,00,00,00,00,05,20,00,00,00,23,02,00,00,01,01,\
  00,00,00,00,00,05,12,00,00,00,01,01,00,00,00,00,00,05,12,00,00,00

[HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Services\XTrapD12\Enum]
“0″=”Root\\LEGACY_XTRAPD1200″
“Count”=dword:00000001
“NextInstance”=dword:00000001

 

gunzpatch5.reg:

[HKEY_CLASSES_ROOT\Interface\{327A1014-A626-11D4-97A5-0050BF0FBE67}]
@=”INetmarbleStarter”

[HKEY_CLASSES_ROOT\Interface\{327A1014-A626-11D4-97A5-0050BF0FBE67}\ProxyStubClsid]
@=”{00020424-0000-0000-C000-000000000046}”

[HKEY_CLASSES_ROOT\Interface\{327A1014-A626-11D4-97A5-0050BF0FBE67}\ProxyStubClsid32]
@=”{00020424-0000-0000-C000-000000000046}”

[HKEY_CLASSES_ROOT\Interface\{327A1014-A626-11D4-97A5-0050BF0FBE67}\TypeLib]
@=”{327A1014-3626-11D4-97A5-0050BF0FBE67}”
“Version”=”1.0″

 

貌似问题就出在gunzpatch5.reg那里,如果不导入的话可以启动游戏但是到选人物画面那里游戏就崩溃不能正常运行,导入的话就根本启动不了Xtrap……-___-||

也有可能跟gunzpatch5.reg没关系吧….

 

查看mlog.txt,也只是知道在Xtrap上出错了,但是不知道怎么解决啊!!!!!

 

GUNZ 1,0,0,290 launched. build (Mar 24 2006 15:20:04)
Log time (04/05/06 15:47:31)
CPU ID = GenuineIntel ( family = 15 , model = 4 , stepping = 1 ) @ 2813 MHz
Display Device = ATI MOBILITY RADEON 9600/9700 Series ( vendor=1002 device=4e50 subsys=4e500000 revision=0 )
Display Driver Version = 6.14.0010.6553
Windows = 5.1 Build 2600 , Service Pack 1 (523760KB) :  Windows xp..
Load XML from memory : system/strings.xml(0×0011) – SUCCESS
Load XML from memory : system/cserror.xml(0×0011) – SUCCESS
Load XML from memory : system/messages.xml(0×0011) – SUCCESS
Load XML from memory : system/system.xml(0×0011)- SUCCESS
Load XML from file : config.xml(0×0011) – SUCCESS
Serialkey error : 202
WFog Enabled Device.
device created.
Video memory 87.000000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
main : ZGetInitialLoading()->Initialize()
main : g_Mint.Initialize()
ZApplication::OnCreate : begin
0(主声音驱动程序): Hardware Mixing Supported
1(Realtek AC97 Audio): Hardware Mixing Supported
[[[getMaxChannel32]]]]

——————-> Sound Engine Create : 0.782000

ZApplication::OnCreate : m_SoundEngine.Create
1
3
Load XML from memory : System/tips.xml(0×0011)- SUCCESS
ZGameInterface::LoadBitmaps
ZGameInterface::LoadBitmaps2
loading pictures : 1.225000
IDLResource Loading Success!!
IDL resources : 0.476000
ZGameInterface::InitInterfaceOption
Number of Display mode : 152
Number of Display mode : 152
ZGameInterface::InitInterfaceOption ok
::InitMaps() > No Current ChannelRule
ZGameInterface::OnCreate : InitInterface
Screen Effect Manager Create : 0.214000
ZGameInterface::OnCreate : m_pScreenEffectManager->Create()
ZGameInterface::OnCreate : m_pEffectManager->Create()
ZGameInterface::OnCreate : g_pGameClient->Create()
ZGameInterface::OnCreate : done
Bird : 5

——————-> GameInterface Create : 2.456000

ZApplication::OnCreate : GameInterface Created
ZApplication::OnCreate : m_pInterface->OnCreate()
ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml)

——————-> Character Loading : 1.917000

——————-> WeaponMesh Loading : 0.532000

———-> in zip ( model/weapon/item/chocobar.elu ) file not found!!
 ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml)

——————-> Worlditem Loading : 0.037000

ZApplication::OnCreate : CreateConsole
ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml
Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml
ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml
ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml
ZApplication::OnCreate : MGetChattingFilter()->Create

——————-> ETC .. : 0.333000

main : g_App.OnCreate()
RBspObject::Open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::OpenLightmap : file.Read(&header)
RBspObject::OpenLightmap nCount = 1
RBspObject::OpenLightmap 0
RBspObject::OpenLightmap : file.Read(&m_nLightmap) done
RBspObject::OpenLightmap : end
RBspObject::Open : done
ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc
Connect to Netmarble GunzServer(IP:210.174.197.215 , Port:6000)
main : OnCreate() done
Server Connected
Login Successful.
Responsed Account Charlist
xtrap error : MemoryMdl
An abnormal behavior is detected. Terminating game.
Cloth VertexBuffer is Released
ZGameInterface::OnShutdown() : begin
ZGameInterface::OnShutdown() : done()

 

看来回头得请教一下高手……..

Advertisements
 

发表评论

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / 更改 )

Twitter picture

You are commenting using your Twitter account. Log Out / 更改 )

Facebook photo

You are commenting using your Facebook account. Log Out / 更改 )

Google+ photo

You are commenting using your Google+ account. Log Out / 更改 )

Connecting to %s