暂定ing。。。。

GUNZ—Grenade Guide 2006/07/07

Filed under: GunZ Skills — Saiga @ 18:02

Contents:

I. Why Grenades?
II. The Line-up
A. Explosive Grenade
B. Flashbang Grenade
C. Smoke Grenade
III. Throwing your Grenade
IV. Grenade 101
V. Grenade Street Smarts
VI. End of the Line

—Start—

I. Why Grenades?

I remember being laughed at (by a K-styler) during a 1v1 for using grenades. “You can’t even hit me with them!”

I would later kill him several more times with my grenades.

Anyway, enough of the little story thing. I used to go double med kits. It’s nice being able to recover life in a TDM when you’re the last guy alive.

But using med kits leave you vulnerable. And they only heal 10 hp each, which can disappear in one shot if your up against good players. The level twenty packs weigh six units, too much for only 30 hp.

That is why I choose to use grenades. The level twenty set of explosive grenades weight only four weight and give you four grenades. And since explosive grenades do 100 damage for a direct hit (I think? I’m not too sure about how much splash damage deals), that gives you a chance to deal up to 400 damage. Double them up, and its 800 for 8 weight, as compared to the 60 hp for 12 weight.

Although it’s truly just preference, I’ll take double grenades over double meds anyday.

II. The Line-up
A. Explosive Grenade – The most common grenade you will ever see in Gunz. These weigh one per grenade (That means two grenades takes up two weight, three takes up three, etc.). I won’t talk about what levels you need to purchase which one. There are many other threads for that. They deal up to 100 damage. I’m not too sure how long it takes for a grenade to explode, but it feels like it takes three seconds.

B. Flashbang Grenades – Like in CS, it’s a grenade that explodes and blinds and deafens a person for two seconds. It has a fuse of about two seconds but will only explode on the ground. 1 weight per grenade.

C. Smoke Grenade – It provides a smoke screen for you to hide in, but you need to throw multiples to cover yourself completely. I haven’t used this much, but I will try to get more information on it later. Two second fuse. The weight for smoke grenades is however many grenades you have minus one.

III. Throwing Your Grenade

Here is the meat of the guide: Learning how to throw your grenade to achieve results. Here, I will have the command on how to do such a throw, and the grenade’s trajectory, starting with the most basic as well as some theoretical throws. All these are done (or hypothesized) with explosive grenades and can be executed while moving unless otherwise stated. I won’t include wall bouncing because that can be done with any kind of grenade toss and it belongs more in the tactics section. If you see EXP in front of a tech, that means it’s still experimental.

The Lob – Simple, really, just point and click. The grenade will travel in an arch, bounce, and then explode. It travels at normal velocity (from now on, normal will refer to the speed equivalent to a Lob). The trajectory will have some momentum from your movement, so if you move while doing so, it will go slightly faster (moving forward), little movement (moving backward), or a bit to the sides (sideways movement).

Jump Toss – Simple, yet again. Jump and click while you’re ascending. It goes high in the air and will usually explode upon contact with the ground, give or take. Normal velocity. The trajectory is the same as the lob. Depending on how you move (forward, backwards, etc.), your trajectory and range will be affected. Forwards means that it will go farther, backwards means it will go backwards (I think?) and sideways makes it go sideways, but still forward.

Jump Drop – Like Jump Toss, but right before you hit the ground, you toss your grenade. It will drop straight down and go practically nowhere if you just stood there. Moving will add some momentum.

Tumble Throw – Another easy one, just double tap a direction and toss right when you start moving. This technique has a low bounce and goes fast and far when you tumble forward. Sideways gives more of a diagonal throw from your starting point and doing it backwards gives you something like the Jump Drop. Aiming higher or lower is possible, but I have yet to try it.

Slider – Now this one is interesting. Like the Tumble Throw except you toss your grenade towards the very end of the tumble. Your grenade will have no, I repeat and reemphasize, NO bounce. It will just slide a bit and then stop a short moment before exploding. This tech’s trajectory is like that of the Tumble Throw but it travels a little farther than a standing Jump Drop.

EXP: Wall Toss 1 – Run up a wall and then toss. The grenade will bounce off the wall and go behind you. High velocity toss. Throwing at different times will most likely achieve different results (I haven’t tested the timings of the toss yet, but I will! XD)

EXP: Wall Toss 2 – Ahh… my favorite. Do a wall run and then toss. It may be best to aim down to hit your target. Great for catching people off guard, since I have NEVER seen someone run on a wall and toss a grenade besides me. The velocity depends on how fast your wall running and the trajectory goes out a bit (I think). Still working on this move though, so stick around. So far, I’ve only used this when going up the long stairs in town that lead to the box-like area with the many arches.

EXP: Nowhere Toss – Aim up and toss. Sounds interesting, doesn’t it? It goes up and straight back down. Velocity and trajectory are unimportant here, since it will explode where you tossed it. This is best done with flashbangs and smoke grenades since they detonate once they reach the ground. You could do this with explosive grenades, but those will explode in the air harmlessly like fireworks. I have yet to use this in battle though.

IV. Grenade 101

Here is where you will find tactics (mainly for explosive grenades, since I still need to experiment with flashbangs and smoke grenades).

– DON’T WASTE YOUR GRENADES! I cannot stress this enough and I won’t because you should already know this. Using up all of your grenades in one go will leave you with fewer options later.

– Walls are your friends and it just makes their day to bounce your grenades. Use it to gain the upper hand in close quarters.

– If you’re the last one left on a TDM and the enemy is ganging up on you, don’t try to do a tumble throw going backwards. The animation taking out a grenade is painfully long and by the time you do get it out, people will most likely be butterflying your ass with long pointy objects. Even if you do get the grenade out, they will have gone over the grenade and out of the danger zone. If you are very adamant about wanting to grenade the group, tumble forwards towards a wall and tumble throw a grenade at it and aim a little upwards. The grenade will go right over your head by the time you finish your tumble and towards the enemy. Also, there is now less time before it explodes when it reaches the enemy. Now make your stand and fight back or run away and repeat.

– Your character holds the grenade in his (maybe her, I don’t use female characters) right hand. Hide on the left side for cover. What I mean is that since your holding the grenade in your right, it comes from the right side of your body. This means that you can have almost all of your body behind the wall and still toss a grenade at your opponent because the grenade comes from the right hand. As long as your right hand isn’t behind the wall, it won’t bounce off. This keeps you safe and your opponent screwed.

– If you see someone run away and hide, toss a grenade towards the wall they ran behind. Most of the time, they will hide there and wait. Doing this will flush them out into your sight and you can attack them. Don’t let them stay still against you. Keep them uncomfortable and moving.

– When throwing grenades, try not to be seen. As long as you’re not seen, people will usually get hit.

– Unless you’ve got the aim down, DO NOT THROW GRENADES UP STAIRS. They could get stuck at a stair and start rolling down.

– Crowds are your next best friend. Nade them once before joining the fray.

– Smoke grenades are nice for seeing through. Throw three and then just sit in the middle of it. There, you can see the flame from the guns that are shooting. If you’ve got an automatic weapon or shotgun, shoot at the flames. You could press tab and use the dark background to help you see the body outline (not sure about this. I need to try it).

Part 2:

V. Grenade Street Smarts

This is where all the map-based tactics are. Again, these are mainly for explosive grenades (okay, I admit that I suck at using flashbangs and smoke grenades).

Castle:

– The tunnel has windows. Throw a grenade through. If you hear the hit noise, start spamming them and watch your kill count go up. This will kill a LOT of people (they may call you noob as well. But you’re just really smart and kick ass). When done correctly, you can reach both sides of the tunnel. It’s best to aim just below the window so that the grenade travels far and doesn’t bounce off the window. If it does, then it explodes in the middle of the tunnel (only useful in certain situations).

– In one of the respawns, there is a small wall with an opening on top that most people will slash climb up to go through. If you know someone is within that area, throw one grenade through before going over and then camp on the top. Press and hold tab to see through the castle fog and toss more grenades if necessary.

Dungeon”

-Flashbangs may yield many suicides in the pit area. Just make sure that they land on the stairs (unconfirmed).

Town:

– Throw grenades under cars, especially the train carriage. You can tack on some heavy damage.

– There are a lot of hiding places in Town. More than any place, I think. If you have a feeling someone is hiding around a corner, don’t be afraid to toss a grenade. Chances are you may be right. Besides, better to waste a grenade than eat a whole shotty to the face.

Mansion:

– The basement is a nice place to grenade people. It’s dark so its harder to see the grenade and the many walls give you an advantage. Just be careful. The grenade’s explosion goes through walls.

– Throw grenades up levels to make sure that the path is clear.

– Use the fact that each level has a little ledge that you cannot tumble over to Tumble Throw your grenades.

That’s about it for now, since those are the three main maps I play in.

IV. End of the Line

Unless you’ve been using grenades for a long time, chances are you will screw up the first few times.

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